open, digital, online, education, distance education

Design Interfaces for Massive Open Online Courses (MOOCs)


Παναγιώτης Ζαχαριάς
Αικατερίνη Καλογεράκη
Abstract
The purpose of this study is to explore the design elements for a MOOC (Massive Open Online Courses) environment, based on the needs and experiences of learners, while combining existing pedagogical methods and gamification techniques. The specific
requirements are:

- Anyone must be able to use these interfaces regardless of the degree of familiarity with the MOOCs environments.
- The learning content must be perceived in a practical and enjoyable way.
- The interfaces should satisfy and attract the learners aesthetically.
- The interfaces are designed so as to increase the learners’ motivation to learn.
After a thorough investigation of the existing MOOCs, learning management systems, online games, social networks and methods of modern communication, we designed the MOOC
interface so as to meet the massive needs of the learners involved.
The user experience was evaluated by users with a combination of qualitative and quantitative methods so as to identify usability problems and be able to redesign and improve the
interface.
The research showed that it is possible to design usable interfaces for MOOCs with emphasis on instructional design and basic key tenets of user experience, so that even the learners who have a lower level of information literacy can easily interact with such environments and learn. Moreover, with the introduction of gamification elements participants felt more engaged in the learning process.
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Author Biographies
Παναγιώτης Ζαχαριάς, Ανοικτό Πανεπιστήμιο Κύπρου
Μέλος ΣΕΠ
Αικατερίνη Καλογεράκη, Ανοικτό Πανεπιστήμιο Κύπρου
Εκπαιδεύτρια Β/μιας & Ενηλίκων