Οπτικοποίηση Εκπαιδευτικών Σεναρίων στο πεδίο των Φυσικών Επιστημών με δυνατότητες διαδραστικής παιχνιδοποίησης (Gamification) και animation


Published: Nov 23, 2022
Keywords:
Interactive animation augmented reality simulation, gamification
Σωτήριος Αγγελίνας
Abstract

The purpose of this article examines the capabilities of interactive applications of the augmented reality animation games in the learning process. For this purpose, the perspectives of augmented reality were first examined in a theoretical background. Furthermore, their educational benefits in the educational process were identified, as well as their possible limitations. In addition, this study also investigates the contribution of the interactive animation in the educational field of the physical sciences and analyzes the prospects of the simulation of the AR technology through them. Moreover, the term gamification was presented and the advantages of using and applying its techniques and features were mentioned in the educational environment. The findings from the qualitative research have helped create a pilot augmented reality application using interactive animation. Finally, the development stages of multimedia interactive software were presented emphasizing on various tools.

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