The Rapture at the World’s End: Non-optional Choice and Libertarian Idealism in New Media


Stephen Joyce
Abstract

Central to the experience of new media is the idea of interactivity, even though this dovetails problematically with both arguments for grassroots agency and neo-liberal economic philosophies alike. This paper examines the 2007 computer game Bioshock in relation to its thematic employment of the ideals of market libertarianism as depicted in the novels of Ayn Rand and its strategic use and withholding of agency at critical moments in the gameplay. It argues that Bioshock not only uses the techniques of traditional narrative forms to address the culturally significant issue of the impossible alliance between traditionalism and libertarianism under a conservative banner but also uses the interactive medium to generate a genuinely new aesthetic experience in which the logic of free choice in the narrative, ideology, and medium are simultaneously brought into juxtaposition. This moment marks a landmark development in digital narrative and opens new possibilities for the art form.

Article Details
  • Section
  • Articles
Downloads
Download data is not yet available.
Author Biography
Stephen Joyce

Stephen Joyce graduated with a PhD in American Literature and Cultural Studies from the University of Bielefeld in Germany and has previously published articles on postmodernism, tragedy, cultural hybridity in contact zones and Asian American literature. He currently works as a lecturer in aesthetics and communication at Aarhus University in Denmark. 

References
Aarseth, Espen. ―Computer Game Studies, Year One.‖ Games Studies: The International Journal of Computer Game Research 1.1 (2001): n. pag. Web. 27 Dec. 2012.
Aarseth, Espen. ―Quest Games as Post-Narrative Discourse.‖ Narrative Across Media: the Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln, Nebraska: U of Nebraska P, 2004. 361-376. Print.
Aldred, Jessica, and Brian Greenspan. ―A Man Chooses, A Slave Obeys: Bioshock and the Dystopian Logic of Convergence.‖ Games and Culture 6.5 (2011): 479-496. Web. 15 Oct. 2013.
Berlin, Isaiah. ―The Decline of Utopian Ideas in the West.‖ The Crooked Timber of Humanity: Chapters in the History of Ideas. 2nd ed. London: Pimlico, 2013. Print.
Bioshock. Developed by Irrational Games. Novato, California: 2K Games, 2007. Video Game.
Blade Runner. Dir. Ridley Scott. Perfs. Harrison Ford and Rutger Hauer. Warner Bros., 1982. Film.
Bolter, Jay David. ―Theory and Practice in New Media Studies.‖ Digital Media Revisited: Theoretical and Conceptual Innovations in Digital Domains. Ed. Gunnar Liesta, Andrew Morrison and Terje Rasmussen. Cambridge, MA.: MIT Press, 2003. 15-34. Print.
Burgess, Jean. ―Hearing Ordinary Voices: Cultural Studies, Vernacular Creativity and Digital Storytelling.‖ Continuum: Journal of Media and Cultural Studies 20 (2): 201-214. Web. 15 Oct. 2013.
Burke, Edmund. ―Reflections on the Revolution in France.‖ Library of Economics and Liberty 1990. Web. 15. Oct. 2013
Burn, Andrew and Diane Carr. ―Defining Game Genres.‖ Computer Games: text, Narrative and Play. Cambridge: Polity, 2006. 14-29. Print.
Dead Space. Developed by Visceral Games. Redwood City, California: Electronic Arts, 2008. Video Game.
Dishonored. Developed by Arkane Studios. Lyon, France: Bethesda Softworks, 2012. Video Game.
Dovey, John, and Helen Kennedy. Game Cultures: Computer Games as New Media. Maidenhead: Open UP, 2006. Print.
Frasca, Gonzalo. ―Ludologists Love Stories, Too: Notes from a Debate that Never Took Place.‖ Ludology.org. N.p., 2003. Web. 12 July, 2014.
Frasca, Gonzalo. ―Simulation versus Narrative.‖ The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. 221-236. Print.
Friedman, Milton. Capitalism and Freedom. Chicago: Chicago UP, 1970. Print.
Gibbons, William. ―Wrap Your Troubles in Dreams: Popular Music, Narrative, and Dystopia in Bioshock.‖ Game Studies: The International Journal of Computer Game Research 11.3 (2011): n. pag. Web. 15 Oct. 2013.
Hayek, Friedrich. The Road to Serfdom. London: Routledge, 1994. Print.
Hocking, Clint. "Ludonarrative Dissonance in Bioshock." Click Nothing. N.p., 7 Oct. 2007. Web. 28 Dec. 2014.
Jenkins, Henry. ―Game Design as Narrative Architecture.‖ First Person: New Media as Story, Performance, and Game. Eds. Noah Wardrip-Fruin andPat Harrigan. Cambridge, Massachusetts: MIT Press, 2004. 118-130. Print.
Judt, Tony, with Timothy Snyder. Thinking the Twentieth Century. London: Random House, 2013. Print.
Juul, Jesper. ―Games Telling Stories? A brief note on games and narrative.‖ Game Studies: The International Journal of Computer Game Research 1.1 (2001): n. pag. Web. 12 July 2014.
Juul, Jesper. ―Introduction to Game Time.‖ First Person: New Media as Story, Performance, and Game. Eds. Noah Wardrip-Fruin andPat Harrigan. Cambridge, Massachusetts: MIT Press, 2004. 131-142. Print.
Levine, Ken. Interview by Kieron Gillen. Rock, Paper, Shotgun. n. pag. 20 Aug. 2007. Web. 15 Oct. 2013
Murray, Janet. Hamlet on the Holodeck: the future of Narrative in Cyberpsace. Cambridge, Mass.: MIT Press, 1997. Print.
Packer, Joseph. ―The Battle for Galt‘s Gulch: Bioshock as Critique of Objectivism.‖ Journal of Gaming and Virtual Worlds 2.3 (2010): 209-224. Web. 15 Oct. 2013.1
Pearce, Celia. ―Towards a Game Theory of Game.‖ First Person: New Media as Story, Performance, and Game. Eds. Noah Wardrip-Fruin andPat Harrigan. Cambridge, Massachusetts: MIT Press, 2004. 143-153. Print.
Rand, Ayn. Atlas Shrugged. New York: Signet, 1996. Print.
Schmeink, Lars. ―Dystopia, Alternate History and the Posthuman in Bioshock.‖ Current Objectives of Postgraduate American Studies 10 (2009): n. pag. Web. 15 Oct. 2013.
Sicart, Miguel. The Ethics of Computer Games. Cambridge, MA.: MIT Press, 2009. Print.
Simons, Jan. ―Narrative, Games, and Theory.‖ Game Studies: The International Journal of Computer Game Research 7.1 (August 2007): n. pag. Web. 12 July, 2014.
Smith, Adam. The Wealth of Nations. Electronic Classics. Pennsylvania: Penn State U, 1997. Web. 15 Oct. 2013.
The Matrix. Dirs. Andy Wachowski and Lana Wachowski. Perfs. Keanu Reeves and Carrie-Anne Moss. Warner Bros., 1999. Film.
Tomb Raider. Developed by Crystal Dynamics. Redwood City, California: Square Enix, 2013. Video Game.