Χρήση βιντεοπαιχνιδιών από προέφηβους μαθητές και ζητήματα επιθετικής συμπεριφοράς


Δημοσιευμένα: Dec 27, 2025
Λέξεις-κλειδιά:
συχνότητα παιχνιδιού, εθισμός στα βιντεοπαιχνίδια, άμεση επιθετικότητα, επιθετικότητα σχέσεων, διαφυλικές διαφορές
Μαρία Τζιβάνη
Αγγελική Γαζή
Περίληψη

Η παρούσα έρευνα αποσκοπεί στη διερεύνηση της σχέσης μεταξύ της χρήσης των βιντεοπαιχνιδιών και της επιθετικότητας σε προέφηβους μαθητές. Το δείγμα αποτέλεσαν 225 μαθητές και μαθήτριες της Ε΄ και ΣΤ΄ τάξης Δημοτικού Σχολείου, οι οποίοι συμπλήρωσαν ένα ανώνυμο ερωτηματολόγιο αυτοαναφοράς, που περιελάμβανε ερωτήσεις σχετικά με τα κοινωνικο-δημογραφικά χαρακτηριστικά και τη συχνότητα ενασχόλησης με τα βιντεοπαιχνίδια, καθώς επίσης και τα στοιχεία της Κλίμακας Εθισμού στα Βιντεοπαιχνίδια για Εφήβους (Lemmens et al., 2009) και της Κλίμακας Συγκρούσεων με Συνομηλίκους (Marsee & Frick, 2007). Με βάση τις συχνότητες και τις σχετικές συχνότητες που υπολογίστηκαν, βρέθηκε ότι, κατά μέσο όρο, οι μαθητές παίζουν βιντεοπαιχνίδια οκτώ ώρες εβδομαδιαίως. Επιπλέον, προέκυψε ότι, ανάλογα με το στατιστικό κατώφλι, ένα ποσοστό από 0,9% έως 11,1% είναι εθισμένο στα βιντεοπαιχνίδια. Ακολούθως, βρέθηκε ότι τα αγόρια σημείωσαν στατιστικά σημαντική υψηλότερη βαθμολογία σε σχέση με τα κορίτσια τόσο στη συχνότητα ενασχόλησης με τα βιντεοπαιχνίδια όσο και στην κλίμακα του εθισμού συνολικά, αλλά και σε όλους τους επιμέρους παράγοντές του. Ανάλογα ήταν τα αποτελέσματα και για την επιθετικότητα, αφού τα αγόρια επέδειξαν στατιστικά σημαντική υψηλότερη βαθμολογία σε όλες τις υποκλίμακές της. Επιπροσθέτως, βρέθηκε πως όλες οι συσχετίσεις των επιμέρους παραγόντων του εθισμού και της επιθετικότητας ήταν στατιστικά σημαντικές. Το μοτίβο των αποτελεσμάτων ήταν παρόμοιο και για τις συσχετίσεις μεταξύ της συχνότητας ενασχόλησης με τα παιχνίδια και της επιθετικότητας, αλλά με ασθενέστερους συντελεστές συσχέτισης. Αναφορικά με την πρόβλεψη της συνολικής άμεσης επιθετικότητας και της συνολικής επιθετικότητας σχέσεων από τις υπόλοιπες μεταβλητές, βρέθηκε ότι και οι δύο μορφές επιθετικότητας προβλέπονται κυρίως από το συνολικό σκορ του εθισμού. Τέλος, από τις αναλύσεις διαμεσολάβησης που εφαρμόστηκαν, προέκυψε ότι ο εθισμός: (α) διαμεσολαβεί τη σχέση ανάμεσα στη συχνότητα ενασχόλησης με τα βιντεοπαιχνίδια και την επιθετικότητα και (β) διαμεσολαβεί τη σχέση μεταξύ φύλου και επιθετικότητας.

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