Το Minecraft ως μέσο προώθησης δεξιοτήτων υπολογιστικής σκέψης στην προσχολική ηλικία: μια μελέτη περίπτωσης με δύο ομάδες νηπίων


Δημοσιευμένα: Δεκ 22, 2024
Λέξεις-κλειδιά:
Υπολογιστική Σκέψη Προσχολική Εκπαίδευση Δραστηριότητες με Υπολογιστή Δραστηριότητες Χωρίς Υπολογιστή Γραμμική Αφήγηση Ψηφιακό Παιχνίδι Minecraft
Ηλίας Καρασαββίδης
Σοφία Φιδάνα
Περίληψη

Η παρούσα εργασία εξετάζει αφενός την ανάδυση δεξιοτήτων Υπολογιστικής Σκέψης (ΥΣ) σε δραστηριότητες χωρίς και με υπολογιστή και αφετέρου το πως το ψηφιακό παιχνίδι Minecraft συνεισφέρει στην ανάδυση των δεξιοτήτων αυτών στο πλαίσιο της προσχολικής εκπαίδευσης. Οι δεξιότητες ΥΣ που εξετάζονται είναι: Αποσύνθεση, Χρονική Αλληλουχία, Αναγνώριση Μοτίβου και Αλγοριθμική Σκέψη. Στη μελέτη περίπτωσης που περιγράφεται συμμετείχαν συνολικά τέσσερα παιδιά προσχολικής ηλικίας. Η διδακτική παρέμβαση διήρκεσε μία εβδομάδα για κάθε δυάδα παιδιών και περιλάμβανε δύο δραστηριότητες χωρίς υπολογιστή (unplugged) και μία με υπολογιστή (plugged) στο Minecraft. Στην εργασία αυτή εξετάζονται πτυχές της δραστηριότητας με υπολογιστή όπου τα παιδιά αρχικά επεξεργάστηκαν το παραμύθι «Τα τρία μικρά λυκάκια» και στη συνέχεια κλήθηκαν να το αναδημιουργήσουν στο Minecraft. Τα αποτελέσματα έδειξαν ότι (α) αναδύθηκαν διαφορετικές δεξιότητες ΥΣ στα έργα χωρίς και με υπολογιστή και (β) το Minecraft παρείχε μοναδικές δυνατότητες που επέτρεψαν μια πολύ ανοικτή υλοποίηση των έργων. Η εργασία ολοκληρώνεται με μια συζήτηση των αποτελεσμάτων της έρευνας σε σχέση με την υφιστάμενη βιβλιογραφία.

Λεπτομέρειες άρθρου
  • Ενότητα
  • Επιστημονική αρθρογραφία & εκπαιδευτικές δράσεις
Λήψεις
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