The use of Minecraft as a medium to advance Computational Thinking Skills in early years: A case study of two student pairs


Published: Dec 22, 2024
Keywords:
Computational Thinking Preschool Education Plugged Activities Unplugged Activities Linear Narrative activities Digital Games Minecraft
Ilias Karassavvidis
Sofia Fidana
Abstract

This paper examines, on the one hand, the emergence of Computational Thinking (CT) skills in both unplugged and plugged activities, and on the other hand, how the digital game Minecraft mediates the development of these skills in the context of preschool education. The CT skills examined are: Decomposition, Sequencing, Pattern Recognition, and Algorithmic Thinking. A case study involving a total of four preschool children is described. The teaching intervention lasted one week for each pair of children and included two unplugged activities and one plugged activity in Minecraft. This paper examines aspects of the computer-based activity where children initially processed the fairy tale "The Three Little Pigs" and were then asked to recreate it in Minecraft. The results showed that (a) different CT skills emerged in the unplugged and plugged activities, and (b) Minecraft provided unique affordances that allowed for a very open implementation of the activities. The paper concludes with a discussion of the research findings in relation to the existing literature on CT in preschool education.

Article Details
  • Section
  • Scientific articles & educational projects
Downloads
Download data is not yet available.
References
Akiba, D. (2022). Computational Thinking and Coding for Young Children: A Hybrid Approach to Link Unplugged and Plugged Activities. Education Sciences, 12(11), 793.
Angeli, C., & Giannakos, M. (2020). Computational thinking education: Issues and challenges. Computers in Human Behavior, 105, 106185. https://doi.org/10.1016/j.chb.2019.106185
Batni, B., & Junaini, S. N. (2024). Redefining computational thinking: Synergizing unplugged activities with block-based programming. Education and Information Technologies, 1-28.
Bell, T., Witten, I., & Fellows, M. (1998). Computer science unplugged: Off-line activities and games for all ages.
Bers, M. U. (2019). Coding as another language: A pedagogical approach for teaching computer science in early childhood. Journal of Computers in Education, 6(4), 499-528. https://doi.org/10.1007/s40692-019-00147-3
Bers, M. U., & Resnick, M. (2015). The official ScratchJr book. San Francisco, CA: No Starch Press.
Bers, M. U., Strawhacker, A., & Sullivan, A. (2022). The state of the field of computational thinking in early childhood education. OECD.
Busuttil, L., & Formosa, M. (2020). Teaching computing without computers: Unplugged computing as a pedagogical strategy. Informatics in Education, 19(4), 569–587. https://doi.org/10.15388/infedu.2020.25
Chen, K.-Z., & Chi, H.-H. (2020). Novice young board-game players’ experience about computational thinking. Interactive Learning Environments, 30(8), 1375–1387. https://doi.org/10.1080/10494820.2020.1722712
Chen, P., Yang, D., Metwally, A. H. S., Lavonen, J., & Wang, X. (2023). Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis. International Journal of STEM Education, 10(1), 1-25.
Csizmadia, A., Standl, B., & Waite, J. (2019). Integrating the constructionist learning theory with computational thinking classroom activities. Informatics in Education, 18(1), 41–67. https://doi.org/10.15388/infedu.2019.03
Denning, P. J. (2017). Remaining trouble spots with computational thinking. Communications of the ACM, 60(6), 33-39.
Dietz, G., Landay, J. A., & Gweon, H. (2019). Building blocks of computational thinking: Young children’s developing capacities for problem decomposition. CogSci Proceedings. Retrieved June 21,2022, from https://www.semanticscholar.org/paper/Building-blocks-of-computational-thinking%3A-Young-Dietz-Landay/218e3c20239850b6757215028de546f33477332a#citing-papers
Greyling, J. (2023). Coding Unplugged—A Guide to Introducing Coding and Robotics to South African Schools. Transforming Entrepreneurship Education, 155.
Grover, S., & Pea, R. (2018). Computational thinking: A competency whose time has come. In S. Sentance, E. Barendsen, & C. Schulte (Eds.). Computer science education: Perspectives on teaching and learning in school, 19, 1257-1258. https://doi:10.5040/9781350057142.ch-003
Hu, W., Huang, R., & Li, Y. (2023). Young Children’s Experience in Unplugged Activities About Computational Thinking: From an Embodied Cognition Perspective. Early Childhood Education Journal, 1-14.
Jehan, S., & Akram, P. (2023). Introducing Computer Science Unplugged in Pakistan: A Machine Learning Approach. Education Sciences, 13(9), 892.
Kafai, Y. B., & Proctor, C. (2022). A revaluation of computational thinking in K–12 education: Moving toward computational literacies. Educational Researcher, 51(2), 146-151. https://doi.org/10.3102/0013189X211057904
Kutay, E., & Oner, D. (2022). Coding with minecraft: The development of middle school students’ computational thinking. ACM Transactions on Computing Education (TOCE), 22(2), 1-19. https://doi.org/10.1145/3471573
Lavigne, H., & Wolsky, M. (2021). Using stories to support computational thinking. Edutopia. Retrieved June 21, 2022, from https://www.edutopia.org/article/using-stories-support-computational-thinking
Lavigne, H., Presser, A. L., Rosenfeld, D., Wolsky, M., & Andrews, J. (2020). Creating a preschool computational thinking learning blueprint to guide the development of learning resources for young children. Connected science learning, 2 (2). Connected Science Learning. Retrieved June 21,2022, from https://www.nsta.org/connected-science-learning/connected-science-learning-april-june-2020/creating-preschool
Lee, J., & Junoh, J. (2019). Implementing unplugged coding activities in early childhood classrooms. Early Childhood Education Journal, 47(6), 709-716.
Lee, J., Joswick, C., & Pole, K. (2022). Classroom play and activities to support computational thinking development in early childhood. Early Childhood Education Journal, 1-12. https://doi.org/10.1007/s10643-022-01319-0
Leung, S. K., Wu, J., & Li, J. W. (2024a). Children’s knowledge construction of computational thinking in a play-based classroom. Early Child Development and Care, 194(2), 208-229.
Leung, S. K., Wu, J., Li, J. W., Lam, Y., & Ng, O. L. (2024b). Examining Young Children’s Computational Thinking through Animation Art. Early Childhood Education Journal, 1-13.
Li, F., Wang, X., He, X., Cheng, L., & Wang, Y. (2022). The effectiveness of unplugged activities and programming exercises in computational thinking education: A Meta-analysis. Education and Information Technologies, 27(6), 7993-8013.
Lin, Y., Liao, H., Weng, S., & Dong, W. (2023). Comparing the effects of plugged-in and unplugged activities on computational thinking development in young children. Education and Information Technologies, 1-34.
Lin, Y., Liao, H., Weng, S., & Dong, W. (2024). Comparing the effects of plugged-in and unplugged activities on computational thinking development in young children. Education and Information Technologies, 29(8), 9541-9574.
Luo, F., Antonenko, P. D., & Davis, E. C. (2020). Exploring the evolution of two girls’ conceptions and practices in computational thinking in science. Computers & Education, 146, 103759.
Masarwa, B., Hel-Or, H., & Levy, S. T. (2024). Kindergarten Children’s Learning of Computational Thinking With the “Sorting Like a Computer” Learning Unit. Journal of Research in Childhood Education, 38(2), 165-188.
Minamide, A., Takemata, K., & Yamada, H. (2020). Development of computational thinking education system for elementary school class. In Proceedings of the IEEE 20th international conference on advanced learning technologies (ICALT) (pp. 22–23). https://doi.org/10.1109/ICALT49669.2020.00013
Montuori, C., Gambarota, F., Altoé, G., & Arfé, B. (2024). The cognitive effects of computational thinking: A systematic review and meta-analytic study. Computers & Education, 104961.
Montuori, C., Pozzan, G., Padova, C., Ronconi, L., Vardanega, T., & Arfé, B. (2023). Combined unplugged and educational robotics training to promote computational thinking and cognitive abilities in preschoolers. Education Sciences, 13(9), 858.
Odgaard, A. B. (2022). What is the problem? A situated account of computational thinking as problem-solving in two danish preschools. KI- Künstliche Intelligenz, 36(1), 47-57. https://doi.org/10.1007/s13218-021-00752-4
Papert, S. (1980). Mindstorms. Children. Computers and powerful ideas. Basic Books.
Pila, S., Aladé, F., Sheehan, K. J., Lauricella, A. R., & Wartella, E. A. (2019). Learning to code via tablet applications: An evaluation of Daisy the Dinosaur and Kodable as learning tools for young children. Computers & Education, 128, 52-62.
Relkin, E., de Ruiter, L. E., & Bers, M. U. (2021). Learning to code and the acquisition of computational thinking by young children. Computers & Education, 169, 104222.
Repenning, A., Webb, D. C., Brand, C., Gluck, F., Grover, R., Miller, S., Nickerson, H. & Song, M. (2014). Beyond minecraft: Facilitating computational thinking through modeling and programming in 3D. IEEE Computer Graphics and Applications, 34(3), 68-71. https://doi:10.1109/MCG.2014.46
Saxena, A., Lo, C. K., Hew, K. F., & Wong, G. K. W. (2020). Designing unplugged and plugged activities to cultivate computational thinking: An exploratory study in early childhood education. The Asia-Pacific Education Researcher, 29(1), 55-66.
Strawhacker, A., & Bers, M. U. (2019). What they learn when they learn coding: investigating cognitive domains and computer programming knowledge in young children. Educational Technology Research and Development, 67(3), 541-575. https://doi.org/10.1007/s11423-018-9622-x
Stupurienė, G., Jevsikova, T., Gülbahar, Y., Juškevičienė, A., Gindulytė, A., & Juodagalvytė, A. (2024). To plug or not to plug: exploring pedagogical differences for teaching informatics in primary schools. Education and Information Technologies, 1-38.
Su, J., & Yang, W. (2023). A systematic review of integrating computational thinking in early childhood education. Computers and Education Open, 100122.
Sullivan, A., Elkin, M., & Bers, M. U. (2015). KIBO robot demo: engaging young children in programming and engineering. In Proceedings of the 14th international conference on interaction design and children (pp. 418-421).
Vieira, C., Chiu, J., & Velasquez, B. (2023). Towards a learning progression of sequencing and algorithm design for five-and six-years-old children engaging with an educational robot. Computer Science Education, 1-21.
Voogt, J., Fisser, P., Good, J., Mishra, P., & Yadav, A. (2015). Computational thinking in compulsory education: Towards an agenda for research and practice. Education and Information Technologies, 20(4), 715-728. https://doi.org/10.1007/s10639-015-9412-6
Wei, Y., Wang, L., Tang, Y., Su, J., Lei, Y., & Peng, W. (2024). Influence of programming education modalities on the computational thinking in young children: A comprehensive review and meta‐analysis. Journal of Computer Assisted Learning.
Willig, C. (2013). Introducing qualitative research in Psychology. McGraw-Hill.
Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33-35. https://doi.org/10.1145/1118178.1118215
Wong, G. K. (2024). Amplifying children’s computational problem-solving skills: A hybrid-based design for programming education. Education and Information Technologies, 29(2), 1761-1793.
World Health Organization. (2019). Guidelines on physical activity, sedentary behaviour and sleep for children under 5 years of age.
Yang, W., Ng, D. T. K., & Su, J. (2022). The impact of story-inspired programming on preschool children’s computational thinking: A multi-group experiment. Thinking Skills and Creativity, 47, 101218.
Zhang, Y., Liang, Y., Tian, X., & Yu, X. (2024). The effects of unplugged programming activities on K-9 students’ computational thinking: meta-analysis. Educational technology research and development, 1-26.
Φιδάνα, Σ., & Καρασαββίδης, Η. (2022). Σχεδιασμός και ανάπτυξη έργων για την ανάπτυξη υπολογιστικής σκέψης με ή χωρίς υπολογιστή: μια διερεύνηση με παιδιά προσχολικής ηλικίας. Στο Χ. Παναγιωτακόπουλος, Α. Καρατράντου, & Σ. Αρμακόλας, (Επιμ.), Πρακτικά Εργασιών 7ου Πανελλήνιου Συνεδρίου Ένταξη και Χρήση των ΤΠΕ στην Εκπαιδευτική Διαδικασία (σ. 947-958). Τμήμα Επιστημών της Εκπαίδευσης και Κοινωνικής Εργασίας, Πανεπιστήμιο Πατρών.